We are tinyBuild, an international game developer and publisher. We have been publishing and developing our own AA and mid-core games for consoles, PC and mobile platforms for 10 years. Among the most famous games from tinyBuild is Hello Neighbor. To date, the Hello Neighbor franchise consists of 5 video games with more than 60 million installs across all platforms and stores. In addition, Hello Neighbor is a series of children's books and graphic novels, an animated series, and its own YT show. The company has offices in Seattle (USA), Riga (Latvia), Hilversum (Netherlands), and many employees work from home in different parts of the world. We appreciate openness, desire to learn new things and become better, to share expertise and make a truly interesting product. Must have skills Good understanding of how AI-based games work (Hello Neighbor, Alien Isolation, Hitman, Untitled Goose, etc); At least 2 years experience with UE4 (quest logic implementation, level building, etc.); Experience creating and balancing content, preferably in an AI-based game environment; Understanding of 3D modeling basics; Good sense of gameplay and a strong attention to detail; Intermediate English (written and verbal). Nice to have skills Experience using AI and general machine learning techniques for game design solutions; Programming skills Responsibilities Work effectively in a small team in constant communication with artists, developers and producers; You will be responsible for certain core features, levels or areas of the game, manage end-to-end implementation across the team, and contribute to defining the expected quality of the game; Create and implement new game ideas and features for the teams; Time management, assistance in project planning through task evaluation. Opportunities You'll be able to specialize in the areas you like or remain a generalist Access to courses and conferences with a budget allotted to you.