If your dream project is to be incharge of the entire process of creation prototypes, products and usable experiences, with a strong human centric vision, starting by doing user research, defining their problems and getting to solutions, Streamloots has the perfect position for you. You will also be surrounded by a multidisciplinary team, located in 5 countries and with total flexibility.
Please, check here our mission statement and values which are two fundamental components of our culture and daily routine.
Your mission will be to contribute to building a product with a large number of features and flows, always in a cohesive way, to get to the point of a natural flow.
The following is a list of all the contributions and impacts in different areas that you will have:
As a Product Designer you will:
Iterate on designs based on user feedback, tech constraints, etc. Drive UX process across a broad set of stakeholders.
Create storyboards, wireframes, prototypes and high-fidelity designs to guide design and development. Structure & Run Design workshops such as Design Sprints, Design Spikes and other HCI techniques.
Incorporate and recommend ways to extend Streamloots design system.
Work closely with developers as they build and ship.
Advocate for a WOW customer experience.
As a UX:
Conduct user research and gather & present data insights.
Analysis of quality data
As a UI:
Create engaging, usable, and effective interaction and visual design solutions that work to achieve customers goals and delight at the same time.
Define consistent UI components and interfaces based on guidelines.
As a squad member
Contribute to the mission of the squad and impact in the company: Be owner of some KRs, pushing them in order to have impact on the company mission, taking care of the interdependencies between squads, keeping in mind our values, and applying them on your day to day tasks.
Bring good practices to the team: Every person at the team is responsible for helping the rest to be better individually and as a team, for this reason you will share all your knowledge and experience with the rest of the team, and also you will be open to learn and improve from others feedback.
To summarize: How will your first months at Streamloots be?
First month: For the first few weeks we will make sure you know your impact on the team and the business, learning about the team, the business, and processes. You will put your focus on understanding the product and the users.
First Quarter: Little by little, you will begin to have one on one with the PM and de CPO who will take care of your professional and personal development. You will start to own some KRs and their impact on the company.
To the moon: Streamloots will challenge you to grow in your impact on the company, we will work to help you enjoy yourself at work. We expect you to train and share your knowledge with others, and make content creators able to live from what they love, ensuring the best experience for their viewers.
What we offer:
Remote Company: That means that team members will be able to work from wherever they want, also means that all processes need to be thought of as a remote system, no one will feel an outsider, since all conversation will need to happen on slack or zoom/hangouts.
The Quarter meetups: Once every quarter (once COVID allows it), we will all gather in Valencia, to work altogether. We will try to make it for the week of the Company & Team KRs definition.
Disrupt an industry with tech and data-oriented solutions. We started 2 years ago, and now, over 40,000 streamers in more than 20 different countries have increased their revenue interacting with their fans on Streamloots. We're funded by leading global tech investors including Bessemer.
Competitive salary. We are working to align our budgets with the market and we believe in that our salary packages are deeply competitive.
If you are excited about everything that you have just read, please do not hesitate to apply to this position.
You’ll be successful in your mission if:
Minimum 3 years of professional hands-on design experience in software products (mobile, desktop, tablet).
Strong portfolio of product design work.
A degree in HCI, Graphic Design, or related fields.
First principle thinking and system thinking. Designing a story not the page.
Native or Fluent English.
Ability to strongly articulate your design work and rationale to your peers and cross-functional team.
Proven ability to interact with stakeholders, manage expectations, and accept constructive criticism of your work.
5 years of professional hands-on design experience in software products (mobile, desktop, tablet).
Demonstrated strategic product thinking and vision.
Proven ability to bring projects from concept to completion.
Expert understanding and application of user-centered design methods and principles.
Experience working and collaborating with diverse teams in a dynamic, rapid growth environment.
Knowledge of HTML, CSS, prototyping tools etc.
Adobe XD or Figma